Master sudoku

Patterns such as the Swordfish and the XY-Wing. Notes are close to essential.

Score0
Mistakes0/3
Time0:00

Loading a puzzle

About master sudoku

Master sudoku puzzles start with 22 to 27 numbers, and each needs a wing or a Swordfish. Most of them turn on an XY-Wing, which uses three cells with two candidates each. The middle one, the pivot, can be 1 or 2, say. It sees one cell that can be 1 or 3, and another that can be 2 or 3. Whichever number the pivot takes, one of those two cells must be 3, so any cell that sees both of them can’t be 3.

The XYZ-Wing is the same idea with a pivot that has three candidates, and it only clears the cells that see all three. The Swordfish is the X-Wing grown to three rows and three columns: if a number fits in those three rows only within the same three columns, it can be removed from the rest of those columns.

All of these are easy to miss without complete notes. When the hint finds one, it highlights the pivot and its pincers, or the rows and columns of the fish, and strikes out the candidates that go.

Sudoku levels

How to play

Fill the grid so that every row, every column and every 3 by 3 box holds the numbers 1 to 9 once each. Every puzzle has exactly one solution, and you can always reach it by logic, without guessing.

  1. Select a cell, then tap a number. A wrong number turns red and counts as a mistake. Three mistakes end the game, but once per game you can take a second chance: the last mistake is removed and you carry on.
  2. Turn on Notes to pencil in the numbers a cell could hold. When you place a number, it is removed from the notes in its row, column and box.
  3. Undo takes back your last move, as many times as you like. Erase clears a wrong number or a cell’s notes. Numbers you placed correctly stay put.
  4. Stuck? Hint shows the next step and explains it. Press it again to fill the cell.
  5. The clock stops while you’re paused or in another tab. Your game is saved as you go, so you can come back to it later.
  6. Settings lets you turn off the mistake check, the limit, the highlights or the timer. Statistics shows your wins, best times and streaks for each level.

Keyboard

Keyboard shortcuts
Arrow keysMove around the grid
1 to 9Place a number, or a note in Notes mode
Shift + 1 to 9Add or remove a note
Backspace, Delete or 0Erase
NNotes on or off
Ctrl + Z, Cmd + Z or UUndo
HHint
PPause or resume

Questions

What’s the difference between the levels?

Each level asks for harder reasoning. Easy (36 to 40 numbers to start) and Medium (30 to 35) only need you to find, again and again, the one cell where a number must go. Hard adds locked candidates and pairs, Expert triples and the X-Wing, and Master the Swordfish and the XY-Wing. Extreme puzzles need steps beyond all of these.

What does Hint do?

It finds the easiest next step on the board, names the technique and explains it, and highlights the cells and candidates involved. Press Hint again, or Apply, to fill the cell. A hint counts even if you fill the cell yourself, and that cell earns no points. If a number on the board is wrong, the hint points to it first.

How is the score worked out?

Each correct number earns points, more on harder levels and more the sooner it follows your last one. A number that completes a row, column or box earns five times as much for each one it completes. Hints earn nothing, and a cell only scores once, even if you undo it. With the mistake check turned off, there is no score.

Where is my game kept?

Only in this browser, one game per level, along with your statistics and settings. Nothing is sent anywhere, and clearing your browser’s site data removes them.

More to play

New game

    Game over

    You made 3 mistakes.

    Solved

    Your best

    Statistics

    Level

    Settings

    From your next game
    Right away

    Your stats

    No games yet. Countries of the World takes 10 minutes.